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SSD2119 LCD Driver

 
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Markdem



Joined: 24 Jun 2005
Posts: 193

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SSD2119 LCD Driver
PostPosted: Sat Jan 12, 2013 4:05 am     Reply with quote

Hi all,

After looking around for drivers for a SSD2119 colour LCD and not finding anything much, I decided to make mine own.
I will only take credit for glcd_text and glcd_bmp as the rest of the functions are just the CCS ones I modified to take colour info.
To make the font array, have a look at http://www.mikroe.com/glcd-font-creator/. It outputs the array in microchip’s graphics library format. You want to use the “Export for TFT and new GLCD” option.
Image arrays are made with microchip’s Graphics Resource Converter.
Yell out if you can see any issues, or anyways to improve anything.

SSD2119 driver
Code:

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////      Driver for SED2119 LCD Driver                                                                           ///////////
///////       Usage:                                                                                 ///////////
///////            GLCD_init()  must be called to start                                                    ///////////                                                   
///////                                                                                          ///////////
///////                                                                                          ///////////                  
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//#define 8BIT_MODE                                          

#define LCD_WRITE_DELAY      1                        //not needed for my example, but may be needed at higher clock speeds.

#define LCD_BL_ENABLE      PIN_E4
#define LCD_RESET         PIN_E0
#define LCD_RD            PIN_E1
#define LCD_RS            PIN_E2
#define LCD_WR            PIN_E3



void GLCD_write_command(int16 command)
{
   output_low(LCD_RS);
   output_high(LCD_RD);
   output_high(LCD_WR);

#ifdef 8BIT_MODE
   output_d(command>>8);
   output_low(LCD_WR);
//   delay_cycles (LCD_WRITE_DELAY);
   output_high(LCD_WR);
#endif

   output_d(command);
   output_low(LCD_WR);
//   delay_cycles (LCD_WRITE_DELAY);
   output_high(LCD_WR);
}


void GLCD_write_data(int16 data)
{
   output_high(LCD_RS);
   output_high(LCD_RD);
   output_high(LCD_WR);

#ifdef 8BIT_MODE
   output_d(data>>8);
   output_low(LCD_WR);
//   delay_cycles (LCD_WRITE_DELAY);
   output_high(LCD_WR);
#endif

   output_d(data);
   output_low(LCD_WR);
//   delay_cycles (LCD_WRITE_DELAY);
   output_high(LCD_WR);
}


void GLCD_pixel(int16 x, int16 y, int16 colour)
{
   GLCD_write_command(0x004E);                                        // X POS RAM address set
   GLCD_write_data(x);                                              // Page 58 of SSD2119 datasheet
   GLCD_write_command(0x004F);                                        // Y POS RAM address set
   GLCD_write_data(y);                                              // Page 58 of SSD2119 datasheet

   GLCD_write_command(0x0022);                                        // RAM data write/read   

   GLCD_write_data(colour);         
}


void GLCD_fill(int16 colour)
{
   int16 i,j;

   GLCD_write_command(0x004E);                                        // X POS RAM address set
   GLCD_write_data(0);                                              // Page 58 of SSD2119 datasheet
   GLCD_write_command(0x004F);                                        // Y POS RAM address set
   GLCD_write_data(0);                                              // Page 58 of SSD2119 datasheet

   GLCD_write_command(0x0022);                                        // RAM data write/read   

   for(i=0;i<320;i++)
   {
      for(j=0;j<240;j++)
      {
         GLCD_write_data(colour);
      }
   }
}


void GLCD_init()
{
   output_high(LCD_RD);
   output_high(LCD_WR);
   output_high(LCD_RS);

   output_d(0x00);

   output_low(LCD_RESET);
   delay_ms(200);
   output_high(LCD_RESET);
   delay_ms(500);

     GLCD_write_command(0x0028);    // VCOM OTP
     GLCD_write_data(0x0006);       // Page 55-56 of SSD2119 datasheet

   GLCD_write_command(0x0000);    // start Oscillator
   GLCD_write_data(0x0001);       // Page 36 of SSD2119 datasheet

   GLCD_write_command(0x0010);    // Sleep mode
   GLCD_write_data(0x0000);       // Page 49 of SSD2119 datasheet

   GLCD_write_command(0x0001);    // Driver Output Control
   GLCD_write_data(0x72EF);       // Page 36-39 of SSD2119 datasheet

   GLCD_write_command(0x0002);    // LCD Driving Waveform Control
   GLCD_write_data(0x0600);       // Page 40-42 of SSD2119 datasheet

   GLCD_write_command(0x0003);    // Power Control 1
   GLCD_write_data(0x6A38);       // Page 43-44 of SSD2119 datasheet

   GLCD_write_command(0x0011);    // Entry Mode
   GLCD_write_data(0x6870);       // Page 50-52 of SSD2119 datasheet

   GLCD_write_command(0X000F);    // Gate Scan Position
   GLCD_write_data(0x0000);       // Page 49 of SSD2119 datasheet

   GLCD_write_command(0X000B);    // Frame Cycle Control
   GLCD_write_data(0x5308);       // Page 45 of SSD2119 datasheet

   GLCD_write_command(0x000C);    // Power Control 2
   GLCD_write_data(0x0003);       // Page 47 of SSD2119 datasheet

   GLCD_write_command(0x000D);    // Power Control 3
   GLCD_write_data(0x000A);       // Page 48 of SSD2119 datasheet

   GLCD_write_command(0x000E);    // Power Control 4
   GLCD_write_data(0x2E00);       // Page 48 of SSD2119 datasheet

   GLCD_write_command(0x001E);    // Power Control 5
   GLCD_write_data(0x00BE);       // Page 53 of SSD2119 datasheet

   GLCD_write_command(0x0025);    // Frame Frequency Control
   GLCD_write_data(0x8000);       // Page 53 of SSD2119 datasheet

   GLCD_write_command(0x0026);    // Analog setting
   GLCD_write_data(0x7800);       // Page 54 of SSD2119 datasheet

   GLCD_write_command(0x004E);    // Ram Address Set
   GLCD_write_data(0x0000);       // Page 58 of SSD2119 datasheet

   GLCD_write_command(0x004F);    // Ram Address Set
   GLCD_write_data(0x0000);       // Page 58 of SSD2119 datasheet

   GLCD_write_command(0x0012);    // Sleep mode
   GLCD_write_data(0x08D9);       // Page 49 of SSD2119 datasheet

   // Gamma Control (R30h to R3Bh) -- Page 56 of SSD2119 datasheet
   GLCD_write_command(0x0030);
   GLCD_write_data(0x0000);

   GLCD_write_command(0x0031);
   GLCD_write_data(0x0104);

   GLCD_write_command(0x0032);
   GLCD_write_data(0x0100);

   GLCD_write_command(0x0033);
   GLCD_write_data(0x0305);

   GLCD_write_command(0x0034);
   GLCD_write_data(0x0505);

   GLCD_write_command(0x0035);
   GLCD_write_data(0x0305);

   GLCD_write_command(0x0036);
   GLCD_write_data(0x0707);

   GLCD_write_command(0x0037);
   GLCD_write_data(0x0300);

   GLCD_write_command(0x003A);
   GLCD_write_data(0x1200);

   GLCD_write_command(0x003B);
   GLCD_write_data(0x0800);      

   GLCD_write_command(0x0007);    // Display Control
   GLCD_write_data(0x0033);       // Page 45 of SSD2119 datasheet

   delay_ms(150);

   GLCD_write_command(0x0022);    // RAM data write/read

   GLCD_Fill(0);            //Make the screen black
}



CGraphics.c
Code:

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////            Fonts are storded in a file called "font.c"                                                ///////////
//////            Fonts are made using the Mikroelektronika font editor. See http://www.mikroe.com/glcd-font-creator/      ///////////
//////            See Microchip app note AN1182 for infomation on the font array                                 ///////////
//////                                                                                          ///////////
//////            Images here are stored on SST flash, arrays created with Microchips Graphics Resource Converter         ///////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// color definitions
#define   BLACK              0x0000
#define   BLUE              0x001F
#define   RED               0xF800
#define   GREEN            0x07E0
#define CYAN              0x07FF
#define MAGENTA          0xF81F
#define YELLOW           0xFFE0
#define WHITE              0xFFFF

#define YES               1
#define NO               0

#include "font.c"


/////////////////////////////////////////////////////////////////////////
// Purpose:       Draw a line on a graphic LCD using Bresenham's
//                line drawing algorithm
// Inputs:        (x1, y1) - the start coordinate
//                (x2, y2) - the end coordinate
//                color - 16 bit colour
/////////////////////////////////////////////////////////////////////////
void GLCD_line(unsigned int16 x1, unsigned int16 y1, unsigned int16 x2, unsigned int16 y2, unsigned int16 color)
{
   unsigned int16        dy, dx;
   signed int8  addx=1, addy=1;
   signed int16 P, diff;

   unsigned int16 i=0;
   dx = abs((signed int16)(x2 - x1));
   dy = abs((signed int16)(y2 - y1));

   if(x1 > x2)
      addx = -1;
   if(y1 > y2)
      addy = -1;

   if(dx >= dy)
   {
      dy *= 2;
      P = dy - dx;
      diff = P - dx;

      for(; i<=dx; ++i)
      {
         GLCD_pixel(x1, y1, color);

         if(P < 0)
         {
            P  += dy;
            x1 += addx;
         }
         else
         {
            P  += diff;
            x1 += addx;
            y1 += addy;
         }
      }
   }
   else
   {
      dx *= 2;
      P = dx - dy;
      diff = P - dy;

      for(; i<=dy; ++i)
      {
         GLCD_pixel(x1, y1, color);

         if(P < 0)
         {
            P  += dx;
            y1 += addy;
         }
         else
         {
            P  += diff;
            x1 += addx;
            y1 += addy;
         }
      }
   }
}


/////////////////////////////////////////////////////////////////////////
// Purpose:       Draw a rectangle on a graphic LCD
// Inputs:        (x1, y1) - the start coordinate
//                (x2, y2) - the end coordinate
//                fill  - YES or NO
//                color - 16 bit colour
/////////////////////////////////////////////////////////////////////////
void GLCD_rect(unsigned int16 x1, unsigned int16 y1, unsigned int16 x2, unsigned int16 y2, int1 fill, unsigned int16 color)
{
   if(fill)
   {
      unsigned int16 i, xmin, xmax, ymin, ymax;

      if(x1 < x2)                            //  Find x min and max
      {
         xmin = x1;
         xmax = x2;
      }
      else
      {
         xmin = x2;
         xmax = x1;
      }

      if(y1 < y2)                            // Find the y min and max
      {
         ymin = y1;
         ymax = y2;
      }
      else
      {
         ymin = y2;
         ymax = y1;
      }

      for(; xmin <= xmax; ++xmin)
      {
         for(i=ymin; i<=ymax; ++i)
         {
            GLCD_pixel(xmin, i, color);
         }
      }
   }
   else
   {
      GLCD_line(x1, y1, x2, y1, color);      // Draw the 4 sides
      GLCD_line(x1, y2, x2, y2, color);
      GLCD_line(x1, y1, x1, y2, color);
      GLCD_line(x2, y1, x2, y2, color);
   }
}


/////////////////////////////////////////////////////////////////////////
// Purpose:       Draw a circle on a graphic LCD
// Inputs:        (x,y) - the center of the circle
//                radius - the radius of the circle
//                fill - YES or NO
//                color - 16 bit colour
/////////////////////////////////////////////////////////////////////////
void glcd_circle(unsigned int16 x, unsigned int16 y, unsigned int16 radius, int1 fill, unsigned int16 color)
{
   signed int16 a, b, P;

   a = 0;
   b = radius;
   P = 1 - radius;

   do
   {
      if(fill)
      {
         GLCD_line(x-a, y+b, x+a, y+b, color);
         GLCD_line(x-a, y-b, x+a, y-b, color);
         GLCD_line(x-b, y+a, x+b, y+a, color);
         GLCD_line(x-b, y-a, x+b, y-a, color);
      }
      else
      {
         GLCD_pixel(a+x, b+y, color);
         GLCD_pixel(b+x, a+y, color);
         GLCD_pixel(x-a, b+y, color);
         GLCD_pixel(x-b, a+y, color);
         GLCD_pixel(b+x, y-a, color);
         GLCD_pixel(a+x, y-b, color);
         GLCD_pixel(x-a, y-b, color);
         GLCD_pixel(x-b, y-a, color);
      }

      if(P < 0)
         P += 3 + 2 * a++;
      else
         P += 5 + 2 * (a++ - b--);
    } while(a <= b);
}


/////////////////////////////////////////////////////////////////////////////
////// Purpose:       Write text on a graphic LCD
////// Inputs:        (x_origin,y_origin) - The upper left coordinate of the first letter
//////                textptr - A pointer to an array of text to display
//////                fgcolor - 16 bit colour of text
//////                bgcolor - 16 bit colour of background   
/////////////////////////////////////////////////////////////////////////////
void glcd_text(unsigned int16 x_origin, unsigned int16 y_origin, char* textptr, unsigned int16 fgcolour, unsigned int16 bgcolour)
{
   unsigned int16 info_offset;
   int chr_width;
   int chr_bytes;
   unsigned int16 chr_hight;
   unsigned int16 chr_offset;

   int i,j,k;
   unsigned int16 x,y;

   chr_hight = font[6];                                             //the hight is always stored in the 6th bit
   
   while(*textptr != '\0')
      {
         if(*textptr == ' ')                                          //found a space, we will just insert a few lines
            {
               x_origin = x_origin + 5;                              //move to the next chr position   
            }
         else
            {
               info_offset = (((unsigned int16)*textptr - 33) * 4) + 8;      //work out how far into the font array is the info about the current chr skipping the fist 8 byts in the table
               chr_width = font[info_offset];                           //the first byte contanes the width information, this is only how wide the chr is without padding
               chr_offset = make16(font[info_offset+2], font[info_offset+1]);    //The next two bytes contane the offset in the table to the bitmap of the chr

                 chr_bytes = chr_width / 8;                                    //work our how many bytes wide the char is
                  if (chr_width  % 8)
                  {
                     chr_bytes++;
                  }
      
               x = x_origin;                                                         //save the start x position
               y = y_origin;                                                         //save the start y position
      
                  for(i=0;i<chr_hight;i++)                                             //loop thought vertical bytes
                     {
                        for(j=0;j<chr_bytes;j++)                                       //loop thought horizontal bytes                              
                           {
                              for(k=0;k<8;k++)                                       //loop though each bit
                                 {
                                    if(bit_test(font[chr_offset],k))         
                                       {
                                          glcd_pixel(x,y,fgcolour);                           //bit is set, make the pixel the text colour
                                       }
                                    else
                                       {
                                          glcd_pixel(x,y,bgcolour);                           //bit is not set, make it the background colour
                                       }
                                    x++;                                          //move to the next vertical line
                                 }
                              chr_offset++;                                          //move to the next byte
                           }      
                        x = x_origin;                                                //move the x origin to start drawing the next horizontal bytes
                        y++;                                                      //move down to the next row
                     }
      
               x_origin = x_origin + chr_width + 1;                           //move to the next chr position                              
            }
         textptr++;                                                      //move to next char in string
      }   
}



/////////////////////////////////////////////////////////////////////////////
////// Purpose:       Draw a bmp image
////// Inputs:        (x_origin,y_origin) - The upper left coordinate of the image
//////                add - the start address of the image in memory
/////////////////////////////////////////////////////////////////////////////
void glcd_bmp(int16 add, int16 x_origin, y_origin)                              
   {
      int i, data = 0;
      int16 ypos = 0, xpos = 0;   

      int16 hight, width;
      int colour_depth;
      int16 palette[16];

      add++;                                                   //skip first byte as it contanes the compression info witch is unsupported here.

      colour_depth = ext_flash_read_byte(add);                        //image colour depth
      add++;                                 

      hight = make16(ext_flash_read_byte(add+1),ext_flash_read_byte(add));   //image hight information
      add = add + 2;

      width = make16(ext_flash_read_byte(add+1),ext_flash_read_byte(add));   //image width information
      add = add + 2;

      if(colour_depth == 4)                                       //16bit colour image
         {
            for(i=0;i<16;i++)                                    //image colour palette information
               {
                  palette[i] = make16(ext_flash_read_byte(add+1),ext_flash_read_byte(add));
                  add = add + 2;
               }

            while(ypos < hight)                                    //the following puts the pixels on the screen. We don't use GLCD_put pixel as this is faster
               {
                  xpos = 0;

                  GLCD_write_command(0x004E);                                        // X POS RAM address set
                  GLCD_write_data(x_origin);                                        // Page 58 of SSD2119 datasheet
                  GLCD_write_command(0x004F);                                        // Y POS RAM address set
                  GLCD_write_data(y_origin + ypos);                                  // Page 58 of SSD2119 datasheet

                  GLCD_write_command(0x0022);                                        // RAM data write/read   

                  while(xpos < width)
                     {
                        data = ext_flash_read_byte(add);
                        GLCD_write_data(palette[data >> 4]);
                        GLCD_write_data(palette[data & 0xf]);

                        add++;
                        xpos = xpos + 2;
                     }
                  ypos++;
               }            
         }
   }


font.c
Code:

//GLCD FontName : Cambria26x24
//GLCD FontSize : 26 x 24

const int font[] = {
   0x00,
   0x00,
   0x21,0x00,
   0x7A,0x00,
   0x18,
   0x00,
   0x09,0x70,0x01,0x00,
   0x0C,0xA0,0x01,0x00,
   0x10,0xD0,0x01,0x00,
   0x0E,0x00,0x02,0x00,
   0x18,0x30,0x02,0x00,
   0x12,0x78,0x02,0x00,
   0x08,0xC0,0x02,0x00,
   0x0D,0xD8,0x02,0x00,
   0x09,0x08,0x03,0x00,
   0x0C,0x38,0x03,0x00,
   0x0E,0x68,0x03,0x00,
   0x04,0x98,0x03,0x00,
   0x08,0xB0,0x03,0x00,
   0x04,0xC8,0x03,0x00,
   0x0E,0xE0,0x03,0x00,
   0x0F,0x10,0x04,0x00,
   0x0D,0x40,0x04,0x00,
   0x0E,0x70,0x04,0x00,
   0x0F,0xA0,0x04,0x00,
   0x0F,0xD0,0x04,0x00,
   0x0F,0x00,0x05,0x00,
   0x0E,0x30,0x05,0x00,
   0x10,0x60,0x05,0x00,
   0x10,0x90,0x05,0x00,
   0x0E,0xC0,0x05,0x00,
   0x07,0xF0,0x05,0x00,
   0x07,0x08,0x06,0x00,
   0x0F,0x20,0x06,0x00,
   0x0E,0x50,0x06,0x00,
   0x0E,0x80,0x06,0x00,
   0x0D,0xB0,0x06,0x00,
   0x18,0xE0,0x06,0x00,
   0x0F,0x28,0x07,0x00,
   0x11,0x58,0x07,0x00,
   0x11,0xA0,0x07,0x00,
   0x11,0xE8,0x07,0x00,
   0x11,0x30,0x08,0x00,
   0x10,0x78,0x08,0x00,
   0x11,0xA8,0x08,0x00,
   0x14,0xF0,0x08,0x00,
   0x0A,0x38,0x09,0x00,
   0x0A,0x68,0x09,0x00,
   0x14,0x98,0x09,0x00,
   0x0D,0xE0,0x09,0x00,
   0x17,0x10,0x0A,0x00,
   0x13,0x58,0x0A,0x00,
   0x12,0xA0,0x0A,0x00,
   0x11,0xE8,0x0A,0x00,
   0x12,0x30,0x0B,0x00,
   0x11,0x78,0x0B,0x00,
   0x0F,0xC0,0x0B,0x00,
   0x12,0xF0,0x0B,0x00,
   0x13,0x38,0x0C,0x00,
   0x13,0x80,0x0C,0x00,
   0x19,0xC8,0x0C,0x00,
   0x11,0x28,0x0D,0x00,
   0x13,0x70,0x0D,0x00,
   0x11,0xB8,0x0D,0x00,
   0x0B,0x00,0x0E,0x00,
   0x0A,0x30,0x0E,0x00,
   0x0A,0x60,0x0E,0x00,
   0x0E,0x90,0x0E,0x00,
   0x08,0xC0,0x0E,0x00,
   0x08,0xD8,0x0E,0x00,
   0x0E,0xF0,0x0E,0x00,
   0x0F,0x20,0x0F,0x00,
   0x0D,0x50,0x0F,0x00,
   0x0F,0x80,0x0F,0x00,
   0x0D,0xB0,0x0F,0x00,
   0x0D,0xE0,0x0F,0x00,
   0x0E,0x10,0x10,0x00,
   0x0F,0x40,0x10,0x00,
   0x08,0x70,0x10,0x00,
   0x09,0x88,0x10,0x00,
   0x0F,0xB8,0x10,0x00,
   0x09,0xE8,0x10,0x00,
   0x16,0x18,0x11,0x00,
   0x0F,0x60,0x11,0x00,
   0x0E,0x90,0x11,0x00,
   0x0F,0xC0,0x11,0x00,
   0x0F,0xF0,0x11,0x00,
   0x0D,0x20,0x12,0x00,
   0x0D,0x50,0x12,0x00,
   0x0B,0x80,0x12,0x00,
   0x0F,0xB0,0x12,0x00,
   0x0E,0xE0,0x12,0x00,
   0x16,0x10,0x13,0x00,
   0x0D,0x58,0x13,0x00,
   0x0E,0x88,0x13,0x00,
   0x0D,0xB8,0x13,0x00,
   0x00,0x00,0x00,0x00,0xE0,0x01,0xF0,0x01,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x70,0x00,0x70,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 33
   0x00,0x00,0x70,0x0E,0x38,0x07,0x38,0x07,0x38,0x07,0x18,0x03,0x18,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 34
   0x00,0x00,0x00,0x00,0x00,0xC3,0x00,0xC3,0x80,0x61,0x80,0x61,0x80,0x61,0xF0,0xFF,0xF0,0xFF,0xC0,0x30,0x60,0x18,0x60,0x18,0x60,0x18,0xFC,0x3F,0xFC,0x3F,0x30,0x0C,0x18,0x06,0x18,0x06,0x18,0x06,0x0C,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 35
   0x00,0x04,0x00,0x04,0x80,0x3F,0xE0,0x3E,0x70,0x32,0x38,0x32,0x38,0x03,0x78,0x03,0xF8,0x01,0xF0,0x01,0xE0,0x03,0xC0,0x07,0x80,0x0F,0x80,0x0E,0x80,0x0E,0xC0,0x0E,0xC2,0x0E,0x47,0x0E,0x4F,0x07,0xFE,0x01,0x60,0x00,0x60,0x00,0x00,0x00,0x00,0x00, // Code for char num 36
   0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x01,0x38,0xB8,0x03,0x1C,0x9C,0x03,0x0E,0x9C,0x03,0x07,0x9E,0x83,0x03,0x8E,0x83,0x01,0xCE,0xC3,0x00,0xCE,0xE1,0x00,0xCE,0x71,0x78,0xEE,0x38,0xEE,0x7C,0x1C,0xE7,0x00,0x0E,0xE7,0x00,0x86,0xE7,0x00,0x83,0xE3,0x80,0x83,0xF3,0xC0,0x81,0x73,0xE0,0x80,0x73,0x70,0x80,0x3B,0x38,0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 37
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0xE7,0x00,0x80,0xE3,0x00,0xC0,0xE3,0x00,0xC0,0xE3,0x00,0xC0,0x73,0x00,0xC0,0x3F,0x00,0xC0,0x0F,0x00,0xC0,0xC7,0x03,0xF0,0x8F,0x03,0x78,0x8F,0x03,0x3C,0xDF,0x01,0x1E,0xDE,0x00,0x1E,0x7E,0x00,0x1E,0x7C,0x00,0x3E,0x7C,0x02,0xFC,0xF7,0x03,0xF8,0xE1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 38
   0x00,0xF0,0xF0,0x70,0x70,0x70,0x30,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 39
   0x00,0x00,0x00,0x1C,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x01,0xE0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1C,0x00,0x1C,0x00,0x38,0x00, // Code for char num 40
   0x00,0x00,0x30,0x00,0xE0,0x00,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xC0,0x01,0xE0,0x01,0xE0,0x01,0xE0,0x01,0xE0,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x1C,0x00,0x1E,0x00, // Code for char num 41
   0x00,0x00,0x80,0x01,0x90,0x01,0x98,0x09,0xB8,0x0E,0xE0,0x0F,0xC0,0x01,0xF8,0x03,0xDC,0x07,0xC8,0x06,0x60,0x04,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 42
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x07,0x00,0x07,0x00,0x07,0x00,0x07,0xF8,0x3F,0xFC,0x3F,0xFC,0x3F,0x80,0x03,0x80,0x03,0x80,0x01,0xC0,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 43
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0E,0x0E,0x0E,0x07,0x07,0x03,0x01,0x00, // Code for char num 44
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFC,0xFE,0x7E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 45
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0E,0x0E,0x0F,0x07,0x00,0x00,0x00,0x00, // Code for char num 46
   0x00,0x00,0x00,0x30,0x00,0x38,0x00,0x18,0x00,0x1C,0x00,0x0E,0x00,0x0E,0x00,0x07,0x00,0x03,0x80,0x03,0x80,0x01,0xC0,0x01,0xC0,0x00,0xE0,0x00,0x70,0x00,0x70,0x00,0x38,0x00,0x18,0x00,0x1C,0x00,0x0C,0x00,0x0E,0x00,0x06,0x00,0x07,0x00,0x03,0x00, // Code for char num 47
   0x00,0x00,0x00,0x00,0x80,0x1F,0xC0,0x38,0x60,0x78,0x70,0x78,0x38,0x78,0x38,0x78,0x3C,0x78,0x1C,0x7C,0x1C,0x7C,0x1E,0x3C,0x1E,0x3C,0x0E,0x3E,0x0E,0x1E,0x0E,0x1E,0x0E,0x0F,0x0C,0x0F,0x8C,0x03,0xF8,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 48
   0x00,0x00,0x00,0x00,0x00,0x1C,0x00,0x1F,0xC0,0x0F,0xF0,0x0F,0x30,0x0F,0x00,0x0F,0x00,0x0F,0x80,0x07,0x80,0x07,0x80,0x07,0x80,0x07,0x80,0x03,0xC0,0x03,0xC0,0x03,0xC0,0x03,0xC0,0x03,0xE0,0x03,0xFC,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 49
   0x00,0x00,0x00,0x00,0xE0,0x0F,0x70,0x1E,0x38,0x3C,0x38,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0x70,0x00,0x38,0x00,0x1C,0x0C,0xFE,0x0F,0xFE,0x07,0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 50
   0x00,0x00,0x00,0x00,0xE0,0x1F,0x70,0x3C,0x38,0x78,0x38,0x78,0x00,0x78,0x00,0x3C,0x00,0x1C,0x00,0x0F,0xE0,0x03,0x00,0x0F,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x06,0x1E,0x07,0x0F,0x8F,0x07,0xFE,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 51
   0x00,0x00,0x00,0x00,0x00,0x3C,0x00,0x3C,0x00,0x1E,0x00,0x1F,0x80,0x1F,0xC0,0x1E,0x60,0x1E,0x20,0x0E,0x30,0x0F,0x18,0x0F,0x0C,0x6F,0xFE,0x7F,0xFE,0x3F,0x80,0x07,0x80,0x07,0x80,0x07,0xC0,0x07,0xE0,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 52
   0x00,0x00,0x00,0x60,0xC0,0x7F,0xC0,0x3F,0xE0,0x3F,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x70,0x00,0xF0,0x07,0xF0,0x0F,0x00,0x1F,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x0C,0x0E,0x0E,0x0F,0x9E,0x07,0xFC,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 53
   0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x3F,0x80,0x07,0xC0,0x03,0xE0,0x00,0xF0,0x00,0x78,0x00,0xB8,0x0F,0xF8,0x1F,0x3C,0x3E,0x3C,0x3C,0x1C,0x3C,0x1C,0x3C,0x1C,0x3C,0x1C,0x1C,0x18,0x1E,0x38,0x0F,0xE0,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 54
   0x00,0x00,0x00,0x00,0xF0,0xFF,0xF0,0xFF,0xF0,0x7F,0x18,0x30,0x18,0x38,0x00,0x18,0x00,0x1C,0x00,0x0E,0x00,0x06,0x00,0x07,0x80,0x03,0x80,0x03,0xC0,0x01,0xE0,0x00,0xE0,0x00,0x70,0x00,0x70,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 55
   0x00,0x00,0x00,0x00,0x80,0x3F,0xE0,0x79,0xF0,0xF0,0x78,0xF0,0x78,0xF0,0x78,0xF0,0x78,0x78,0xF0,0x3C,0xE0,0x0F,0x78,0x1E,0x3C,0x3C,0x3E,0x3C,0x1E,0x3C,0x1E,0x3C,0x1E,0x3C,0x1E,0x1E,0x3C,0x0F,0xF0,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 56
   0x00,0x00,0x00,0x00,0xC0,0x07,0xF0,0x1C,0x78,0x18,0x38,0x38,0x3C,0x38,0x3C,0x38,0x3C,0x38,0x3C,0x3C,0x7C,0x3C,0xF8,0x1F,0xF0,0x1D,0x00,0x1E,0x00,0x0F,0x80,0x07,0xC0,0x03,0xF0,0x01,0xFC,0x00,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 57
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x70,0x78,0x38,0x00,0x00,0x00,0x00,0x1C,0x1C,0x1E,0x0E,0x00,0x00,0x00,0x00, // Code for char num 58
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x70,0x78,0x38,0x00,0x00,0x00,0x00,0x1C,0x1C,0x1C,0x0E,0x0E,0x07,0x03,0x01, // Code for char num 59
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x78,0x00,0x3E,0xC0,0x1F,0xF0,0x07,0xF8,0x00,0x1C,0x00,0x7C,0x00,0xF8,0x01,0xE0,0x07,0x80,0x1F,0x00,0x1E,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 60
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFC,0x3F,0xFC,0x3F,0xFC,0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x1F,0xFE,0x1F,0xFE,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 61
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x3C,0x00,0xFC,0x00,0xF0,0x03,0x80,0x1F,0x00,0x3E,0x00,0x38,0x00,0x1F,0xE0,0x0F,0xFC,0x01,0x7E,0x00,0x0F,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 62
   0x00,0x00,0x00,0x00,0xE0,0x07,0x38,0x1E,0x38,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x0F,0x00,0x07,0x80,0x03,0xC0,0x01,0xE0,0x00,0x60,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x38,0x00,0x3C,0x00,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 63
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFC,0x03,0x00,0xFF,0x1F,0xC0,0x07,0x3E,0xE0,0x01,0x78,0x70,0xF0,0x77,0x78,0x9C,0xE7,0x38,0x0C,0xE7,0x38,0x0E,0xE3,0x1C,0x86,0xE3,0x1C,0x87,0xE3,0x1C,0x87,0xE3,0x1C,0xC7,0x71,0x1C,0xE7,0x73,0x1C,0xBF,0x3F,0x38,0x1E,0x1F,0x38,0x00,0x00,0x70,0x00,0x00,0xF0,0x01,0x01,0xC0,0xFF,0x01,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 64
   0x00,0x00,0x00,0x00,0x00,0x1E,0x00,0x1F,0x00,0x1F,0x80,0x1D,0x80,0x1D,0xC0,0x3C,0xC0,0x3C,0x60,0x3C,0x70,0x3C,0x30,0x3C,0x38,0x3C,0xF8,0x3F,0xFC,0x3F,0x0C,0x3C,0x0E,0x3C,0x07,0x3C,0x07,0x3C,0x0F,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 65
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x7F,0x00,0xF0,0xFF,0x00,0xE0,0xF1,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xF0,0x00,0x70,0x78,0x00,0xF8,0x3F,0x00,0xF8,0x1F,0x00,0x78,0x78,0x00,0x78,0xF0,0x00,0x3C,0xF0,0x00,0x3C,0xF0,0x00,0x3C,0xF8,0x00,0x3C,0x7C,0x00,0xFE,0x3F,0x00,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 66
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x80,0xFF,0x01,0xC0,0xC3,0x00,0xE0,0xC1,0x00,0xF0,0xC0,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x78,0x00,0x00,0x7C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x30,0x00,0x3C,0x18,0x00,0x78,0x1C,0x00,0xF8,0x1F,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 67
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x1F,0x00,0xF0,0x7F,0x00,0xE0,0xF9,0x00,0xF0,0xF0,0x00,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0x70,0xE0,0x01,0x78,0xE0,0x01,0x78,0xE0,0x01,0x78,0xF0,0x01,0x78,0xF0,0x00,0x3C,0xF0,0x00,0x3C,0x78,0x00,0x3C,0x7C,0x00,0x3C,0x3E,0x00,0xFE,0x0F,0x00,0xFF,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 68
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0x01,0xF0,0xFF,0x00,0xE0,0xC1,0x00,0xF0,0xC0,0x00,0xF0,0x00,0x00,0xF0,0x00,0x00,0xF0,0x18,0x00,0x70,0x0C,0x00,0xF8,0x0F,0x00,0xF8,0x0F,0x00,0x78,0x0C,0x00,0x78,0x0C,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x30,0x00,0x3C,0x18,0x00,0xFE,0x1F,0x00,0xFF,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 69
   0x00,0x00,0x00,0x00,0xF0,0xFF,0xF0,0x7F,0xE0,0x61,0xF0,0x60,0xF0,0x00,0xF0,0x00,0xF0,0x0C,0xF0,0x0C,0xF8,0x07,0xF8,0x07,0x78,0x06,0x78,0x06,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3E,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 70
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x80,0xFF,0x01,0xC0,0xC3,0x00,0xE0,0xC1,0x00,0xF0,0xC0,0x00,0xF0,0x00,0x00,0x78,0x00,0x00,0x78,0x00,0x00,0x7C,0x00,0x00,0x3C,0x00,0x00,0x3C,0xFC,0x00,0x3C,0x78,0x00,0x3C,0x78,0x00,0x3C,0x78,0x00,0x3C,0x3C,0x00,0x78,0x3C,0x00,0xF8,0x3F,0x00,0xE0,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 71
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xC3,0x0F,0xF0,0xC1,0x07,0xE0,0x81,0x07,0xF0,0xC0,0x03,0xF0,0xC0,0x03,0xF0,0xC0,0x03,0xF0,0xC0,0x03,0x70,0xC0,0x01,0xF8,0xFF,0x01,0xF8,0xFF,0x01,0x78,0xE0,0x01,0x78,0xE0,0x01,0x3C,0xF0,0x00,0x3C,0xF0,0x00,0x3C,0xF0,0x00,0x3C,0xF0,0x00,0x3E,0xF8,0x00,0x7F,0xFC,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 72
   0x00,0x00,0x00,0x00,0xF0,0x03,0xF0,0x01,0xE0,0x01,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3E,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 73
   0x00,0x00,0x00,0x00,0xF8,0x03,0xF0,0x01,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x0F,0x00,0x0F,0x00,0x07,0x00, // Code for char num 74
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xE3,0x0F,0xF0,0xC1,0x07,0xE0,0xC1,0x01,0xF0,0xE0,0x00,0xF0,0x60,0x00,0xF0,0x38,0x00,0xF0,0x1C,0x00,0x70,0x0E,0x00,0xF8,0x0F,0x00,0x78,0x1E,0x00,0x78,0x1E,0x00,0x78,0x3E,0x00,0x3C,0x3C,0x00,0x3C,0x7C,0x00,0x3C,0x78,0x00,0x3C,0x78,0x00,0x3E,0xF8,0x00,0x7F,0xFC,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 75
   0x00,0x00,0x00,0x00,0xF0,0x03,0xF0,0x01,0xE0,0x01,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x3C,0x00,0x3C,0x18,0x3C,0x0C,0x3C,0x0E,0xFE,0x0F,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 76
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x03,0x7E,0xF0,0x03,0x3F,0xE0,0x03,0x3F,0xB0,0x83,0x1D,0xB0,0x83,0x1F,0xB0,0xC3,0x1E,0xB0,0xE3,0x1E,0xB0,0x67,0x0E,0x98,0x37,0x0F,0x98,0x37,0x0F,0x98,0x1F,0x0F,0x98,0x1F,0x0F,0x1C,0x8F,0x07,0x0C,0x8F,0x07,0x0C,0x87,0x07,0x0C,0x83,0x07,0x0E,0xC0,0x07,0x1F,0xE0,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 77
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xC1,0x07,0xF0,0x81,0x03,0xE0,0x83,0x01,0xF0,0x83,0x01,0xF0,0x83,0x01,0xB0,0x87,0x01,0xB0,0xC7,0x01,0xB0,0xC7,0x00,0x18,0xCF,0x00,0x18,0xCF,0x00,0x18,0xCF,0x00,0x18,0x6E,0x00,0x1C,0x7E,0x00,0x0C,0x7E,0x00,0x0C,0x7C,0x00,0x0C,0x7C,0x00,0x0E,0x3C,0x00,0x1F,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 78
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x80,0xFF,0x00,0xC0,0xE3,0x01,0xE0,0xC1,0x03,0xF0,0xC0,0x03,0xF8,0xC0,0x03,0x78,0xC0,0x03,0x78,0xC0,0x03,0x7C,0xC0,0x03,0x3C,0xE0,0x03,0x3C,0xE0,0x01,0x3C,0xE0,0x01,0x3C,0xF0,0x01,0x3C,0xF0,0x00,0x3C,0x78,0x00,0x78,0x7C,0x00,0xF0,0x1F,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 79
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x3F,0x00,0xF0,0xFF,0x00,0xE0,0xF1,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xF0,0x00,0x78,0xF8,0x00,0xF8,0x3F,0x00,0xF8,0x0F,0x00,0x78,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3C,0x00,0x00,0x3E,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 80
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x80,0xFF,0x00,0xC0,0xE3,0x01,0xE0,0xC1,0x03,0xF0,0xC0,0x03,0xF8,0xC0,0x03,0x78,0xC0,0x03,0x78,0xC0,0x03,0x7C,0xC0,0x03,0x3C,0xE0,0x03,0x3C,0xE0,0x01,0x3C,0xE0,0x01,0x3C,0xF0,0x01,0x3C,0xF0,0x00,0x3C,0x78,0x00,0x78,0x7C,0x00,0xF0,0x1F,0x00,0xE0,0x0F,0x00,0x80,0x07,0x00,0x80,0x07,0x00,0x00,0xCF,0x00,0x00,0x7F,0x00, // Code for char num 81
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x3F,0x00,0xF0,0xFF,0x00,0xE0,0xF1,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xE0,0x01,0xF0,0xF0,0x00,0x78,0x78,0x00,0xF8,0x3F,0x00,0xF8,0x0F,0x00,0x78,0x1E,0x00,0x3C,0x3C,0x00,0x3C,0x3C,0x00,0x3C,0x3C,0x00,0x3C,0x3C,0x00,0x3E,0x78,0x00,0x7F,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 82
   0x00,0x00,0x00,0x00,0x80,0x3F,0xE0,0x7F,0xF0,0x70,0x78,0x30,0x78,0x00,0x78,0x00,0xF8,0x00,0xF0,0x01,0xF0,0x07,0xC0,0x0F,0x80,0x1F,0x00,0x1F,0x00,0x1E,0x06,0x1E,0x06,0x1E,0x0F,0x0F,0xFF,0x07,0xFC,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 83
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0x03,0xF0,0xFF,0x03,0x38,0x9E,0x01,0x18,0x8F,0x01,0x18,0x8F,0x01,0x00,0x0F,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x80,0x07,0x00,0x80,0x07,0x00,0x80,0x07,0x00,0x80,0x07,0x00,0xC0,0x03,0x00,0xC0,0x03,0x00,0xC0,0x03,0x00,0xC0,0x03,0x00,0xE0,0x03,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 84
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xE3,0x07,0xF0,0xC1,0x03,0xE0,0xC1,0x01,0xF0,0xC0,0x01,0xF0,0xC0,0x01,0xF0,0xC0,0x00,0xF0,0xE0,0x00,0x78,0xE0,0x00,0x78,0xE0,0x00,0x78,0xE0,0x00,0x78,0x70,0x00,0x38,0x70,0x00,0x38,0x70,0x00,0x3C,0x70,0x00,0x38,0x38,0x00,0x78,0x3C,0x00,0xF0,0x1F,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 85
   0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0xE3,0x07,0xF0,0xC1,0x01,0xF0,0xC0,0x01,0xF0,0xC0,0x00,0xF0,0xE0,0x00,0xF0,0x60,0x00,0xE0,0x30,0x00,0xE0,0x30,0x00,0xE0,0x18,0x00,0xE0,0x18,0x00,0xE0,0x0C,0x00,0xE0,0x0C,0x00,0xE0,0x06,0x00,0xE0,0x06,0x00,0xE0,0x03,0x00,0xE0,0x03,0x00,0xE0,0x01,0x00,0xE0,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 86
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xF0,0xF0,0x01,0x3E,0xF0,0xE0,0x00,0x3C,0xF8,0xE0,0x00,0x3C,0xF8,0x60,0x00,0x3C,0xFC,0x70,0x00,0x3C,0xFC,0x30,0x00,0x3C,0xF6,0x38,0x00,0x3C,0xF6,0x18,0x00,0x1C,0xF3,0x1C,0x00,0x1C,0xF3,0x0C,0x00,0x9C,0xF1,0x06,0x00,0xDC,0xF1,0x06,0x00,0xDC,0xF0,0x03,0x00,0xFC,0xF0,0x03,0x00,0x7C,0xF0,0x01,0x00,0x3C,0xF0,0x01,0x00,0x3C,0xF0,0x00,0x00,0x1C,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 87
   0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0xF3,0x01,0xF0,0xE1,0x00,0xF0,0x61,0x00,0xE0,0x31,0x00,0xE0,0x39,0x00,0xC0,0x1B,0x00,0xC0,0x0F,0x00,0xC0,0x07,0x00,0x80,0x07,0x00,0x80,0x07,0x00,0xC0,0x0F,0x00,0x60,0x0F,0x00,0x30,0x0F,0x00,0x18,0x1E,0x00,0x0C,0x1E,0x00,0x0E,0x3E,0x00,0x07,0x3E,0x00,0x0F,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 88
   0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0xE1,0x07,0xF0,0xC0,0x01,0xF0,0xC0,0x00,0xF0,0xE0,0x00,0xF0,0x61,0x00,0xE0,0x31,0x00,0xE0,0x19,0x00,0xE0,0x0D,0x00,0xE0,0x0D,0x00,0xE0,0x07,0x00,0xC0,0x03,0x00,0xC0,0x03,0x00,0xE0,0x01,0x00,0xE0,0x01,0x00,0xE0,0x01,0x00,0xE0,0x01,0x00,0xF0,0x01,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 89
   0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0x01,0xF0,0xFF,0x00,0x30,0x78,0x00,0x38,0x7C,0x00,0x18,0x3C,0x00,0x00,0x1E,0x00,0x00,0x0F,0x00,0x80,0x0F,0x00,0x80,0x07,0x00,0xC0,0x03,0x00,0xE0,0x01,0x00,0xF0,0x01,0x00,0xF0,0x00,0x00,0x78,0x30,0x00,0x3C,0x18,0x00,0x3E,0x1C,0x00,0xFE,0x1F,0x00,0xFF,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 90
   0x00,0x00,0xE0,0x07,0xE0,0x01,0xE0,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x70,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x0E,0x00,0x0E,0x00, // Code for char num 91
   0x00,0x00,0x30,0x00,0x70,0x00,0x70,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xE0,0x00,0xE0,0x00,0xC0,0x00,0xC0,0x00,0xC0,0x00,0xC0,0x00,0xC0,0x00,0xC0,0x01,0xC0,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x03, // Code for char num 92
   0x00,0x00,0xF8,0x03,0xC0,0x01,0xE0,0x01,0xE0,0x01,0xE0,0x01,0xE0,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00, // Code for char num 93
   0x00,0x00,0x00,0x00,0x00,0x0F,0x80,0x0F,0x80,0x0F,0xC0,0x0D,0xE0,0x1C,0x60,0x1C,0x70,0x1C,0x38,0x18,0x1C,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 94
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00, // Code for char num 95
   0x00,0x70,0x60,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 96
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x37,0x70,0x3C,0x78,0x3C,0x3C,0x1C,0x3C,0x1C,0x1C,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x0E,0x1E,0x0F,0x9E,0x0E,0x7C,0x0F,0x3C,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 97
   0x00,0x00,0xF8,0x01,0xE0,0x01,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x3E,0x70,0x3F,0xF8,0x79,0xF8,0x78,0x78,0x78,0x38,0x78,0x3C,0x78,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1E,0x3E,0x0F,0xF6,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 98
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x1F,0xF0,0x1C,0x78,0x0C,0x3C,0x00,0x3C,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x00,0x1E,0x04,0x3E,0x03,0xFC,0x01,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 99
   0x00,0x00,0x00,0x7C,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0xC0,0x3F,0x70,0x3C,0x78,0x3C,0x3C,0x1C,0x3C,0x1C,0x1C,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x0E,0x1E,0x0F,0x9E,0x0E,0x7C,0x0F,0x3C,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 100
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x0F,0xF0,0x1C,0x78,0x1C,0x3C,0x1C,0x3C,0x1E,0x3E,0x0F,0xFE,0x01,0x1E,0x00,0x1E,0x00,0x1E,0x0C,0x3E,0x06,0xFC,0x03,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 101
   0x00,0x00,0x00,0x1F,0xC0,0x19,0xE0,0x19,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x03,0xFC,0x03,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00,0x1E,0x00,0x0E,0x00,0x0E,0x00,0x0F,0x00, // Code for char num 102
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x3F,0x70,0x3C,0x78,0x3C,0x3C,0x3C,0x3C,0x1C,0x3C,0x1C,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x0F,0x9E,0x0E,0xFC,0x0E,0x3C,0x0F,0x01,0x0F,0x01,0x07,0x81,0x07,0x81,0x03, // Code for char num 103
   0x00,0x00,0xF8,0x01,0xE0,0x01,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x3E,0x70,0x7F,0xF8,0x79,0xF8,0x78,0x78,0x78,0x38,0x38,0x3C,0x38,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1C,0x1C,0x1E,0x1E,0x1E,0x7E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 104
   0x00,0x00,0xE0,0xF0,0xF0,0x00,0x00,0xFC,0x78,0x78,0x78,0x78,0x38,0x3C,0x3C,0x3C,0x3C,0x1C,0x1E,0x7E,0x00,0x00,0x00,0x00, // Code for char num 105
   0x00,0x00,0x00,0x00,0xC0,0x01,0xE0,0x01,0xE0,0x01,0x00,0x00,0x00,0x00,0xFC,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00,0x1E,0x00,0x0E,0x00,0x0E,0x00,0x07,0x00, // Code for char num 106
   0x00,0x00,0xF8,0x01,0xE0,0x01,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x7C,0x70,0x3C,0x78,0x1C,0x78,0x0E,0x78,0x03,0xF8,0x03,0xBC,0x07,0xBC,0x07,0xBC,0x07,0x3C,0x0F,0x1C,0x0F,0x1E,0x1F,0x1E,0x3E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 107
   0x00,0x00,0xF8,0x01,0xE0,0x01,0xE0,0x00,0xF0,0x00,0xF0,0x00,0xF0,0x00,0x70,0x00,0x70,0x00,0x78,0x00,0x78,0x00,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x00,0x1E,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 108
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x3C,0x1E,0x78,0x7F,0x3F,0xF8,0xF9,0x3C,0xF8,0x78,0x3C,0x78,0x78,0x3C,0x78,0x38,0x1C,0x3C,0x38,0x1C,0x3C,0x3C,0x1E,0x3C,0x3C,0x1E,0x3C,0x1C,0x1E,0x1C,0x1C,0x0E,0x1E,0x1E,0x0F,0x1E,0x1E,0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 109
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x3C,0x78,0x7F,0xF8,0x79,0xF8,0x78,0x78,0x78,0x38,0x38,0x3C,0x38,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1C,0x1C,0x1E,0x1E,0x1E,0x7E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 110
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x0F,0x70,0x1C,0x78,0x3C,0x3C,0x3C,0x3C,0x3C,0x3E,0x3C,0x1E,0x3C,0x1E,0x3C,0x1E,0x1E,0x1E,0x1E,0x1E,0x0E,0x1C,0x07,0xF8,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 111
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x3C,0x70,0x3F,0xF0,0x79,0xF8,0x78,0x78,0x78,0x78,0x78,0x38,0x78,0x38,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1E,0x3C,0x0F,0xFE,0x03,0x1E,0x00,0x1E,0x00,0x0E,0x00,0x0E,0x00, // Code for char num 112
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x7F,0xF0,0x7C,0x78,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1E,0x1C,0x1E,0x1E,0x1E,0x1E,0x1E,0x1F,0x9E,0x1F,0xFC,0x0E,0x7C,0x0E,0x00,0x0F,0x00,0x0F,0x00,0x0F,0x00,0x07, // Code for char num 113
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x1E,0x78,0x1F,0xF8,0x1C,0x78,0x0C,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1E,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 114
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x1F,0x78,0x1C,0x3C,0x08,0x3C,0x00,0x7C,0x00,0xFC,0x01,0xF8,0x03,0xE0,0x07,0xC0,0x07,0x82,0x07,0x87,0x07,0xC7,0x03,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 115
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0xE0,0x00,0xF0,0x00,0xF0,0x07,0xFC,0x07,0x78,0x00,0x78,0x00,0x38,0x00,0x3C,0x00,0x3C,0x00,0x3C,0x00,0x1C,0x00,0x1C,0x02,0x9C,0x01,0xFC,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 116
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x78,0x78,0x78,0x78,0x78,0x78,0x38,0x78,0x3C,0x38,0x3C,0x3C,0x3C,0x3C,0x3C,0x3C,0x1E,0x1C,0x1E,0x3C,0x1D,0xFC,0x1E,0x78,0x3E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 117
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3E,0x3C,0x3C,0x38,0x38,0x38,0x38,0x18,0x78,0x0C,0x78,0x0C,0x78,0x06,0x78,0x06,0x78,0x03,0xF0,0x01,0xF0,0x00,0xF0,0x00,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 118
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3C,0x38,0x3E,0x38,0x38,0x1C,0x78,0x38,0x1C,0x78,0x3C,0x0C,0x78,0x7C,0x0C,0x78,0x7E,0x06,0x78,0x7E,0x06,0x78,0x7B,0x03,0x70,0xF3,0x01,0xF0,0xF1,0x01,0xF0,0xF0,0x00,0xF0,0x70,0x00,0x70,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 119
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3E,0x1E,0x3C,0x1E,0x78,0x0E,0x78,0x06,0xF0,0x03,0xF0,0x01,0xE0,0x00,0xF0,0x01,0xD8,0x01,0xCC,0x03,0xC6,0x03,0x87,0x07,0x8F,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 120
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3E,0x3C,0x3C,0x38,0x38,0x38,0x38,0x18,0x78,0x0C,0x78,0x0C,0x78,0x06,0x78,0x06,0x78,0x03,0xF0,0x01,0xF0,0x00,0xF0,0x00,0x70,0x00,0x30,0x00,0x10,0x00,0x18,0x00,0x0C,0x00, // Code for char num 121
   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x1F,0x1C,0x1F,0x0C,0x0F,0x80,0x07,0xC0,0x07,0xE0,0x03,0xF0,0x01,0xF0,0x00,0x78,0x00,0x7C,0x04,0x3E,0x06,0x1F,0x06,0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 // Code for char num 122
        };


Example
Code:

#include <18F67k22.h>
#fuses HSH, PLLEN, NOWDT, NODEBUG, PUT, NOMCLR
#use delay(clock=64M)

char LCD_Data[90];

#include "sst25vf.c"
#include "SSD2119.c"
#include "CGraphics.c"


      
void main()
   {   
      GLCD_init();
      ext_flash_init();

      delay_ms(500);

      output_high(LCD_BL_ENABLE);

      lcd_data = "Test Data";
      glcd_text(0,0,lcd_data,BLUE,BLACK);

         glcd_bmp(0, 100, 100);

      while(1)
         {   
            delay_ms(1000);
         }

   }


Have Fun[/code]
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