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Bresenham algorithm in a Pic 16c73A

 
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john lee
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Bresenham algorithm in a Pic 16c73A
PostPosted: Fri Nov 15, 2002 12:37 pm     Reply with quote

Hi, I have been using Pics for a few years now, has anyone written a useable interpretation of Jack Bresenham''s line algorithm for a Pic?I am using a 16c73a to drive a multi-axis machine, i.e to generate speed-ramped pulse trains in order to provide synchronised point-to-point moves, using a velocity profile.The move is not trapezoidal, but uses s-ramps to avoid the otherwise instantaneous torque foldback/windup at the turning-points. I am having problems with the interrupt latency.
System works, but, one of u has probably done it better!
Any contributions most welcome.
Regards,
Stigga the dump.
___________________________
This message was ported from CCS's old forum
Original Post ID: 9015
Doug Kennedy
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Re: Bresenham algorithm in a Pic 16c73A
PostPosted: Fri Nov 15, 2002 1:52 pm     Reply with quote

This will draw a line between cartesian pts (x1,y1) (x2,y2)
plot (x,y,set) is a routine to turn on or off a pixel depending on the value of set.
Bresenham used the finite difference calculus to gain speed and avoid multipication. I have circle algorithms if you are interested



void line(long x1,long y1,long x2,long y2, int set)
{
long i,line_length,x,y;
signed long deltax,deltay,accm_error;
signed int xchange,ychange;
// bresenham algorithm for lines
disable_interrupts(GLOBAL);
X = x1 ;
Y = y1;

DeltaX = x2 - x1;
DeltaY = y2 - y1 ;
Ychange=1;
Xchange=1;

If (DeltaX < 0 )
{
XChange = -1 ;
DeltaX = -DeltaX ;
}




If (DeltaY < 0 )
{
YChange = -1;
DeltaY = -DeltaY ;
}




accm_error = 0;
i = 0 ;

If (DeltaX < DeltaY)
{
Line_Length = DeltaY + 1;

while (i < Line_Length)
{
Y =Y + YChange ;
accm_error = accm_error + DeltaX ;

IF (accm_error > DeltaY)
{
X = X + XChange ;
accm_error = accm_error - DeltaY ;

}

i = i + 1 ;
plot(x,y,set);
}
}
else
{
Line_Length = DeltaX + 1;

While (i < Line_Length)
{
X =X + XChange ;
accm_error = accm_error + DeltaY;

If (accm_error > DeltaX)
{
Y = Y + YChange;
accm_error= accm_error - DeltaX ;
}

i = i + 1;
plot(x,y,set);
}
}




enable_interrupts(GLOBAL);
}
___________________________
This message was ported from CCS's old forum
Original Post ID: 9022
john lee
Guest







Re: Bresenham algorithm in a Pic 16c73A
PostPosted: Sat Nov 16, 2002 8:30 am     Reply with quote

:=This will draw a line between cartesian pts (x1,y1) (x2,y2)
:=plot (x,y,set) is a routine to turn on or off a pixel depending on the value of set.
:=Bresenham used the finite difference calculus to gain speed and avoid multipication. I have circle algorithms if you are interested
:=
:=
:=
:=void line(long x1,long y1,long x2,long y2, int set)
:={
:=long i,line_length,x,y;
:=signed long deltax,deltay,accm_error;
:=signed int xchange,ychange;
:=// bresenham algorithm for lines
:=disable_interrupts(GLOBAL);
:= X = x1 ;
:= Y = y1;
:=
:=DeltaX = x2 - x1;
:=DeltaY = y2 - y1 ;
:=Ychange=1;
:=Xchange=1;
:=
:=If (DeltaX < 0 )
:= {
:= XChange = -1 ;
:= DeltaX = -DeltaX ;
:= }
:=
:=
:=
:=
:=If (DeltaY < 0 )
:= {
:= YChange = -1;
:= DeltaY = -DeltaY ;
:= }
:=
:=
:=
:=
:=accm_error = 0;
:=i = 0 ;
:=
:=If (DeltaX < DeltaY)
:= {
:= Line_Length = DeltaY + 1;
:=
:= while (i < Line_Length)
:= {
:= Y =Y + YChange ;
:= accm_error = accm_error + DeltaX ;
:=
:= IF (accm_error > DeltaY)
:= {
:= X = X + XChange ;
:= accm_error = accm_error - DeltaY ;
:=
:= }
:=
:= i = i + 1 ;
:= plot(x,y,set);
:= }
:= }
:=else
:= {
:= Line_Length = DeltaX + 1;
:=
:= While (i < Line_Length)
:= {
:= X =X + XChange ;
:= accm_error = accm_error + DeltaY;
:=
:= If (accm_error > DeltaX)
:= {
:= Y = Y + YChange;
:= accm_error= accm_error - DeltaX ;
:= }
:=
:= i = i + 1;
:= plot(x,y,set);
:= }
:= }
:=
:=
:=
:=
:=enable_interrupts(GLOBAL);
:=}

Hi, Doug.
Many thanks for your sample, I used a very watered-down version of the bresenham algorithm ,for octant(0) it looks like:
long int x,y,x_count; //x & y are the abs numbers of pulses to output,x_count is the current count in x//

int v_min,v_max,ramp_rate //parameters to the move func
//the move func generates 2 pulse trains to drive 2 machine axes//
//in a co-ordinated move with velocity ramps//

bres_line(x,y) //case for octant(0),where X>=Y
{
x_count=0 //init x_count
E=(2*y)-(2*x); //inital error(doubled to avoid floats)//
do
{
if E<0 then E=E+(2*y);
else E=E+(2*y)-(2*x);
pulse_x(); //pulse the major axis,X
if E>=0 then pulse_y();//pulse y if test true
x_count=x_count++; //increment x
}
while(x_count<=x);
}
//pulse_x()&pulse_y() are funcs to pulse the axes high for
//10usec. The move() func simply co-ordinates it all, and uses
the rtcc and ccp1 to generate pulses at a variable period, period is updated during the ccp1 interrupt. Works not bad, but
in the real version, I am counting x_pulses on the int_ext,and appear to be getting glitches in the write to the ccp1.
Basically I have been lazy in debugging it, and thought,"Why re-invent the wheel?" Someone somewhere has it all-singing already.
Many thanks for the code, would like to see your circles?
Regards,
John Lee.
___________________________
This message was ported from CCS's old forum
Original Post ID: 9033
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