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Signed number manipulation

 
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OldGuy



Joined: 03 Feb 2013
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Signed number manipulation
PostPosted: Fri Oct 16, 2020 4:20 pm     Reply with quote

Hello -

I am talking to an I2C device that returns a 12 bit 2s-complement number. It is read as the high byte in one location, and the low byte in another. The low byte has the data in the upper four bits, and the lower four bits are undefined.

I'm trying to put the two together into a signed int16, but the results don't seem correct. Can anyone check out my code to see what I'm doing incorrectly? This is easy enough for an unsigned int16, but the signed part makes it more complicated.

Following is my code, any help appreciated!

Code:

   signed int8 StrikeL, StrikeH;
   signed int16 StrikeData;

   StrikeL = Read_Strike_Sensor_Register(0x0A);
   StrikeH = Read_Strike_Sensor_Register(0x0B);
   
   StrikeData = (signed int16) ((StrikeH << 8 ) | (StrikeL & 0xF0)) >> 4;
   
temtronic



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PostPosted: Fri Oct 16, 2020 8:15 pm     Reply with quote

You should post the I2C device, so we can see ...

but I'd probably read the two bytes in as unsigned bytes (lowerbyte, highnibl),
right shift the highnibl byte to get the high 4 bits ,
then use the make16() function . reading=make16(highnibl,lowerbyte)
this should give you the correct 12 bit data .

I don't know how to handle the 'signed' aspect of the data though, without seeing the datasheet of the device

with any 'math' calculation , I always break it down into easy to see 'steps'. While others can code complex functions this way, my old(er) brain doesn't work that way , anymore....
PCM programmer



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PostPosted: Sat Oct 17, 2020 2:07 am     Reply with quote

Do it the easy way. Do it like this:
Code:

StrikeData = make16(StrikeH, StrikeL);
Ttelmah



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PostPosted: Sat Oct 17, 2020 2:10 am     Reply with quote

Use a union (this is becoming a common answer!...).
Code:

union {
   unsigned int8 bytes[2];
   signed int16 whole;
} value;

    value.bytes[0]=Read_Strike_Sensor_Register(0x0A);
    value.bytes[1]=Read_Strike_Sensor_Register(0x0B);

    value.whole/=16;
    //Now gives the correctly signed result in single counts in
    //value.whole


The issue with what you post is in two places. First, you are rotating the
high byte before you convert to an int16. This then results in the upper
bits being lost. Then whether you can rotate a signed value and
automatically 'sign extend' the result, varies with different compiler
versions. Most do direct rotation, not arithmetic rotation. Division,
guarantees sign extension, and will be done normally by rotation by
the compiler.
OldGuy



Joined: 03 Feb 2013
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Got it!
PostPosted: Sat Oct 17, 2020 10:12 am     Reply with quote

Thanks so much for the responses, much appreciated.

I've learned a few things - didn't know about the make16 function, nor how to deal with unions in a case like this.

You nailed the errors, temtronic. First error was shifting a byte and losing the data. Second error was shifting the merged bytes right, assuming that the sign bit got extended, which it didn't.

So this code fixed it:

Code:
   

   signed int8 StrikeH;
   int8 StrikeL;
   signed int16 StrikeData;
 
   StrikeL = Read_Strike_Sensor_Register(0x0A);
   StrikeH = Read_Strike_Sensor_Register(0x0B);
   
   StrikeData = (signed int16) (((signed int16) StrikeH << 8 ) | (StrikeL & 0xF0)) / 16;



Type-casting the StrikeH to an sint16 solved the lost data there, and changing the shift at the end to a divide solved the other.

Many thanks to you guys for helping me out. I was pulling my hair out.

- Brian
OldGuy



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PostPosted: Sat Oct 17, 2020 10:34 am     Reply with quote

Oops, I credited the wrong person - Ttelmah was the solver.
Ttelmah



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PostPosted: Sat Oct 17, 2020 12:11 pm     Reply with quote

Can I suggest you try the union?.
Because you can put the values directly into this, it'll actually
be quite a bit faster than the make16. Smile

I think we are all just 'happy' when the solution is found. Smile
OldGuy



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PostPosted: Sat Oct 17, 2020 12:43 pm     Reply with quote

I switched to the union code, and it works well! Thanks for the education in unions. I can see how it is very efficient.
PCM programmer



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PostPosted: Sat Oct 17, 2020 1:23 pm     Reply with quote

How is it faster than make16() ?
Code:
.......... StrikeData = make16(StrikeH, StrikeL);
000C0:  MOVFF  StrikeH,StrikeData+1
000C4:  MOVFF  StrikeL,StrikeData

It's only two lines of ASM code.
OldGuy



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PostPosted: Sat Oct 17, 2020 1:51 pm     Reply with quote

With the union approach, the values are read the first time into a merged word, so it eliminates the need to do a make16 or any moves entirely. It can be read out of the original location with no need to move or merge.

That's my understanding, anyway.
Ttelmah



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PostPosted: Sun Oct 18, 2020 12:44 am     Reply with quote

Spot on.

You are actually writing the values directly 'into' the location where they
are used. No need for the temporary variables, or any move.
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