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Graphic LCD driver ST7920

 
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javierviana



Joined: 27 Nov 2007
Posts: 4

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Graphic LCD driver ST7920
PostPosted: Tue Nov 27, 2007 8:37 am     Reply with quote

Any body could say me where I can find any driver for a Graphic LCD with the controller ST7920 from Sitronix, and a classic hardware interface of 16 pins (RS, RW, E, D0-D7). The microcontroller that I use is 18F2520, and the display is MG1903AC-SYL from Everbouquet.
Thank you, very much.
_________________
Atentamente, Javier
javierviana



Joined: 27 Nov 2007
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Graphic LCD driver ST7920
PostPosted: Fri Dec 07, 2007 4:45 am     Reply with quote

Here it is my driver. It work fine with the example graphics.c an some predefines:

Code:

#byte PORTA = 0xF80
#bit RA0   = PORTA.0
#bit RA1   = PORTA.1
#bit RA2   = PORTA.2
#bit RA3   = PORTA.3
#bit RA4   = PORTA.4
#bit RA5   = PORTA.5
#bit RA6   = PORTA.6
#bit RA7   = PORTA.7

#byte PORTB = 0xF81
#bit RB0   = PORTB.0
#bit RB1   = PORTB.1
#bit RB2   = PORTB.2
#bit RB3   = PORTB.3
#bit RB4   = PORTB.4
#bit RB5   = PORTB.5
#bit RB6   = PORTB.6
#bit RB7   = PORTB.7

#byte PORTC = 0xF82
#bit RC0   = PORTC.0
#bit RC1   = PORTC.1
#bit RC2   = PORTC.2
#bit RC3   = PORTC.3
#bit RC4   = PORTC.4
#bit RC5   = PORTC.5
#bit RC6   = PORTC.6
#bit RC7   = PORTC.7

#byte PORTE = 0xF84
#bit RE3   = PORTE.3


/////////////////////////////////////////////////////////////////////////
////                           mg1903a.h                             ////
////                                                                 ////
//// This file contains drivers for using a Everbouquet MG1903A with ////
//// a ST7920 display controller. The MG1903A is 192 by 32 pixels.   ////
//// The driver treats the upper left pixel as (0,0).                ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////
////                                                                 ////
//// LCD Pin connections:                                            ////
////  * 1: VSS is connected to GND                                   ////
////  * 2: VDD is connected to +5V                                   ////
////  * 3: V0  - LCD operating voltage (Constrast adjustment)        ////
////  * 4: R/S - Data or Instruction is connected to C7              ////
////  * 5: R/W - Read or Write is connected to C6                    ////
////  * 6: Enable is connected to C5                                 ////
////  * 7-14: Data Bus 0 to 7 is connected to port B                  ////
////  * 15: Positive voltage for LED backlight is connected to +5V    ////
////  * 16: Negavtive voltage for LED backlight is connected to GND   ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////
////                                                                 ////
////  glcd_init ()                                                   ////
////     * Must be called before any other function.                 ////
////                                                                 ////
////  glcd_pixel (x,y,color)                                         ////
////     * Sets the pixel to the given color.                        ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_fillScreen (color)                                        ////
////     * Fills the entire LCD with the given color.                ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////

#define GLCD_RS      RC7   // Display Data / Control Data.
#define GLCD_RW      RC6   // Read / Write
#define GLCD_E      RC5   // Enable Signal.

#define GLCD_WIDTH   192

#define RS_FUNCTION   0
#define RS_DATA      1
#define RW_WRITE   0
#define RW_READ      1
#define TRIS_READ   0xFF
#define TRIS_WRITE   0x00

// Valores de color:
#define ON   1
#define OFF   0

typedef union
{
  int16 word;
  BYTE byte[2];
} Dots;

typedef struct
{
  BOOLEAN refrescar;
  Dots dots[32][12];   // Diemensiones máximas del display (x,y) = (191,31).
} GDRAM;      // El punto (0,0) corresponde a la esquina superior izquierda.

GDRAM gdram;


/*----------------------------------------------------------------------------------------------
 * Nombre:   glcd_readByte
 *
 * Propósito:   Reads a byte of data from the LCD.
 *
 * In/Out:      
 *
 * Return:   A byte of data read from the LCD.
 *
 * Requisitos:   
 *
 * Descripción:   
 *--------------------------------------------------------------------------------------------*/

BYTE glcd_readByte (BYTE address)
{
  BYTE data;   // Stores the data read from the LCD

  set_tris_b (TRIS_READ);   // Set PORTB to input
  GLCD_RS = address;
  delay_cycles(1);
  GLCD_RW = RW_READ;      // Set for reading
  delay_cycles (1);
  GLCD_E = 1;      // Pulse the enable pin
  delay_cycles (1);
  data = PORTB;      // Get the data from the display's output register
  GLCD_E = 0;
  return data;
}


/*----------------------------------------------------------------------------------------------
 * Nombre:   glcd_writeByte
 *
 * Propósito:   Write a byte of data to the LCD.
 *
 * In/Out:      
 *
 * Return:
 *   - data   (in): the byte of data to write.
 *
 * Requisitos:   
 *
 * Descripción:   
 *
 *--------------------------------------------------------------------------------------------*/

void glcd_writeByte (BYTE address, BYTE data)
{
  GLCD_RS = RS_FUNCTION;
  while ( bit_test (glcd_readByte(RS_FUNCTION), 7) ) ;   // Whait Busy Flag = FALSE!
  set_tris_b (TRIS_WRITE);   // Set PORTB to output
  GLCD_RS = address;
  delay_cycles(1);
  GLCD_RW = RW_WRITE;      // Set for writing
  delay_cycles(1);
  GLCD_E = 0;
  PORTB = data;         // Put the data on the port
  delay_cycles (1);
  GLCD_E = 1;         // Pulse the enable pin
  delay_cycles(5);
  GLCD_E = 0;
}


/*----------------------------------------------------------------------------------------------
 * Nombre:   glcd_fillScreen
 *
 * Propósito:   Fill the LCD screen with the passed in color.
 *
 * In/Out:
 *   - color   (in):
 *          ON  - turn all the pixels on.
 *         OFF - turn all the pixels off.
 *
 * Return:      
 *
 * Requisitos:   
 *
 * Descripción:   Sólo trabaja sobre la caché del display.
 *
 *--------------------------------------------------------------------------------------------*/

void glcd_fillScreen (BYTE color)
{
  int8 v, h;
  int16 d;

  d = (color == ON ? 0xFFFFL : 0x0000L);

  for (v=0; v<32; v++)
  {
    for (h=0; h<12; h++)
    {
      gdram.dots[v][h].word = d;
    }
  }
  gdram.refrescar = TRUE;
}


/*----------------------------------------------------------------------------------------------
 * Nombre:   glcd_update
 *
 * Propósito:   Update the LCD with data from the display cache.
 *
 * In/Out:
 *
 * Return:      
 *
 * Requisitos:   
 *
 * Descripción:   
 *--------------------------------------------------------------------------------------------*/

void glcd_update ()
{
  int8 v, h;

  if (gdram.refrescar)
  {
    for (v=0; v<32; v++)
    {
      glcd_writeByte (RS_FUNCTION, 0x80 | v);   // Set Vertical Address.
      glcd_writeByte (RS_FUNCTION, 0x80 | 0);   // Set Horizontal Address.

      for (h=0; h<12; h++)
      {
        glcd_writeByte (RS_DATA, gdram.dots[v][h].byte[1]);   // Write High Byte.
        glcd_writeByte (RS_DATA, gdram.dots[v][h].byte[0]);   // Write Low Byte.
      }
    }
    gdram.refrescar = FALSE;
  }
}


/*----------------------------------------------------------------------------------------------
 * Nombre:   glcd_init
 *
 * Propósito:   Inicialza el LCD.
 *
 * In/Out:
 *   - mode   (in): OFF/ON - Turns the LCD off/on.
 *
 * Return:      
 *
 * Requisitos:   Call before using any other LCD function.
 *
 * Descripción:   
 *--------------------------------------------------------------------------------------------*/

void glcd_init ()
{
  set_tris_b (TRIS_WRITE);   // PORTB as output.
  GLCD_RS = RS_FUNCTION;
  GLCD_RW = RW_WRITE;
  GLCD_E = 0;
  delay_ms (40);

  glcd_writeByte (RS_FUNCTION, 0x30);    // Specify 8 bit interface and basic instruction set.
  delay_us (100);
  glcd_writeByte (RS_FUNCTION, 0x30);    // Specify 8 bit interface and basic instruction set.
  delay_us (37);
  glcd_writeByte (RS_FUNCTION, 0x0C);    // Specify Display on, Cursor off and Blink off.
  delay_us (100);
  glcd_writeByte (RS_FUNCTION, 0x01);    // Display clear.
  delay_ms (10);
  glcd_writeByte (RS_FUNCTION, 0x06);    // AC Increase (cursor move right), don't shift the display.
  delay_us (72);
  glcd_writeByte (RS_FUNCTION, 0x34);    // Select extended instruction set.
  delay_us (72);
  glcd_writeByte (RS_FUNCTION, 0x36);    // Graphic display ON.

  glcd_fillScreen (OFF);
  glcd_update ();
}


/*----------------------------------------------------------------------------------------------
 * Nombre:   
 *
 * Propósito:   Turn a pixel on a graphic LCD on or off.
 *
 * In/Out:
 *   - x   (in): the x coordinate of the pixel.
 *   - y   (in): y - the y coordinate of the pixel.
 *   - color   (in): ON or OFF.
 *
 * Return:      
 *
 * Requisitos:   
 *
 * Descripción:   
 *--------------------------------------------------------------------------------------------*/

void glcd_pixel(int8 x, int8 y, int1 color)
{
  int8 v, h, b;

  v = y;
  h = x/16;
  b = 16 - (x%16);

  // Modify the actual word.
  if (color == ON) bit_set (gdram.dots[v][h].word, b);
  else bit_clear (gdram.dots[v][h].word, b);
 
  gdram.refrescar = TRUE;
}


_________________
Atentamente, Javier
javierviana



Joined: 27 Nov 2007
Posts: 4

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PostPosted: Fri Dec 07, 2007 4:52 am     Reply with quote

Sorry, the function glcd_pixel is:
Code:

void glcd_pixel(int8 x, int8 y, int1 color)
{
  int8 v, h, b;

  v = y;
  h = x/16;
  b = 15 - (x%16);

  // Modify the actual word.
  if (color == ON) bit_set (gdram.dots[v][h].word, b);
  else bit_clear (gdram.dots[v][h].word, b);
 
  gdram.refrescar = TRUE;
}

_________________
Atentamente, Javier
yazid



Joined: 28 Dec 2007
Posts: 2

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PostPosted: Sat Dec 29, 2007 11:59 am     Reply with quote

good work javier,
have you tested writing text on your LCD?.
regards
javierviana



Joined: 27 Nov 2007
Posts: 4

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main example
PostPosted: Wed Jan 16, 2008 12:46 pm     Reply with quote

Yes. This is the CCS’s example, a little modified to work with this driver.
Code:

#include "mg1903a.h"
#include "graphics.h"

#include <math.h>


#pragma zero_ram
void main()
{
  int1  warn = FALSE;
  int16  adc = 0L, adc_old = 0L;
  char  voltText[] = "Volts", warning[] = "Warning", W[] = "W";
  float theta = 0;

  inicializarMicro ();   // Inicializa los registros de configuración del MCU y perifericos.
  inicializarSD ();   // Inicializa las estructuras de datos utilizadas por el programa.
  activarSalidas ();   // Inicializar las salidas.

  glcd_rect(1, 5, 126, 15, NO, ON);   // Outline the bar
  glcd_text57(30, 18, voltText, 1, ON);   // Display "Volts"
  glcd_circle(145, 16, 10, NO, ON);   // Draw the clock circle

  while (TRUE)
  {
    adc = entradaAnalogica.valor;   // Read a value from the ADC
    displayVoltage (adc);      // Display the reading
    adc = (adc > 249L) ? 249L : adc;   // Keep the value 249 or less

    if(adc != adc_old)
    {
      glcd_rect (adc/2+1, 6, adc_old/2+1, 14, YES, OFF);   // Clears the old bar
      glcd_rect (1, 6, adc/2+1, 14, YES, ON);         // Draws a new bar
      adc_old = adc;                  // Set old value to new

      if (adc > 200 && !warn)   // Check if over 4 volts.
      {
        glcd_rect (68, 20, 110, 28, YES, ON);   // Draw a filled black rectangle
        glcd_text57 (70, 21, warning, 1, OFF);   // Write "Warning" on the LCD
        glcd_text57 (165, 10, W, 2, ON);   // Escribir una W con el doble de tamaño.
        warn = TRUE;
      }
      else if (adc <= 200 && warn)
      {
        glcd_rect (68, 20, 110, 28, YES, OFF);   // Draw a filled white rectangle
        glcd_rect (165, 10, 180, 28, YES, OFF);   // Draw a filled white rectangle
        warn = FALSE;
      }
    }

    // The following 3 lines make the clock hand spin around
    glcd_line (145, 16, 145+(int)(8*sin(theta)+.5), 16-(int)(8*cos(theta)+.5), OFF);
    theta = (theta > 5.9) ? 0 : (theta += .3);
    glcd_line (145, 16, 145+(int)(8*sin(theta)+.5), 16-(int)(8*cos(theta)+.5), ON);

    glcd_update ();
//    delay_ms(100);    // Reduces flicker by allowing pixels to be on much longer than off.
  }
}

_________________
Atentamente, Javier
yazid



Joined: 28 Dec 2007
Posts: 2

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PostPosted: Thu Jan 31, 2008 4:32 am     Reply with quote

thank you for your great reply
best regards
cbarberis



Joined: 01 Oct 2003
Posts: 172
Location: Punta Gorda, Florida USA

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PostPosted: Tue Mar 18, 2008 7:55 pm     Reply with quote

I have tried the above driver with a CrystalFontz module using a ST7920 and cannot get it to work.
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