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C math question

 
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SherpaDoug



Joined: 07 Sep 2003
Posts: 1640
Location: Cape Cod Mass USA

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C math question
PostPosted: Fri Jul 16, 2004 1:26 pm     Reply with quote

Given this code
Code:
Signed int T,dT,Num;
   Num = -123;
   T = Num/10;
   dT = Num%10; 

Will this properly give integer and decimal parts of Num/10 for both positive and negative numbers? I have done this many times, but never had to worry about negatives. K&R says the result of % on negatives is machine dependent. How do people usually code this?
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newguy



Joined: 24 Jun 2004
Posts: 1903

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signed math
PostPosted: Fri Jul 16, 2004 2:28 pm     Reply with quote

Ooh, is your question ever timely!

I just finished doing something similar, and I had some unexpected results until I figured out how the compiler was evaluating things.

I had to figure out the travel of a mechanical part, given a 10 bit adc reading from an electronic height sensor. The sensor's output is in the range 0 - 5V, and I had to take into account two possibilities: that 0V (0x0000) = 0 travel, and 5V (0x03ff) = full travel, and vice-versa: 0V (0x0000) = full travel, and 5V (0x03ff) = 0 travel. This was to take into account the height sensor being installed backwards, which is a possibility. Also, in the real world, the sensor's output not be the full 5V, which is why I coded things the way I did.

How I ended up doing it is as follows:

Code:
signed int16 min; // 0 travel value
signed int16 diff; // full travel value - 0 travel value
signed int16 step;
signed int16 temp; // used for math later
int16 adc_reading; // no explanation necessary
int full_travel; // full travel of the part (inches)
int travel; // actual position of part - range 0 - full_travel
int1 ascending = FALSE;

if (diff < 0) { // if diff is negative, then 5V = 0 travel, 0V =  full travel
   ascending = FALSE;
}
else {
   ascending = TRUE;
}

step = diff/full_travel; // this is the value corresponding to 1 inch of travel (one step)

temp = adc_reading - min;

travel = temp/step;  // this ends up being a pretty good approximation of the part's position in inches, truncated to the nearest inch

// now to take care of rounding - if the remainder > step/2, round up travel
if (ascending && ((temp % step) > (step / 2))) { // remainder positive
   travel++;
}
else if (!ascending && ((temp % step) < (step / 2))) { // remainder negative
   travel++;
}


Originally I simply checked to see if (temp % step) > (step/2), without the ascending flag. It turns out that if things are backwards (5V = 0 travel, 0V = full travel), then the remainder of temp % step and step are both negative. However, if the remainder is, say -1, that's 0xffff, and if step is -2, that's what, 0xfffe? Since 0xffff > 0xfffe, the if evaluates to true, and travel would be incremented, even though I (that's the important part) didn't think that it should be.

Hope this helps.
Guest








PostPosted: Sat Jul 17, 2004 1:21 am     Reply with quote

To be sure about the modulo's result I use something like this:
signed int unsig;
unsig = Num;
if (unsig < 0) unsig = -unsig;
dT = unsig % 10;

This gives in you example (-123) -12 for T and 3 for dT.
Sherpa Doug
Guest







PostPosted: Sat Jul 17, 2004 1:43 pm     Reply with quote

Anonymous wrote:
To be sure about the modulo's result I use something like this:
signed int unsig;
unsig = Num;
if (unsig < 0) unsig = -unsig;
dT = unsig % 10;

This gives in you example (-123) -12 for T and 3 for dT.


That is the simple answer I was hoping for. Rathter obvious in retrospect, as many good answers are. Hopefully I can try it Monday if my boss has no new crises for me.
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